Even the passives are about making your minions die faster or about constantly summoning decaying minions. The necro needs to honestly be changed, having almost everything be about getting rid of your minions, or trying to provide a counter to your minions decaying that the class is forcing onto you feels bad to any player that likes to have a perm army. Having all of the necros tools be about getting rid of its minions is in direct opposition to having perm pets and thats the point I was trying to make. Either way, minions in their current form could definitely use a little extra help, or at least some more inventive abilities and passives for creating them.While the Lich line does provide for some epic poison minions I was making a point, since almost everything the necro has that is perm comes from the base that even the lich has access to, most of its spells also buff minions as well. My current build uses Howl From Below, the amazing gloves that create kamikaze skeletons, and sending them sprinting off to explode against enemies feels more like what a minion-summoning Necromancer should be, rather than worrying about minion health and unit cap. But minions should feel disposable-why can't I have a giant horde of weak skeletons? Or some kind of spawn ability where I whack down a bone pile and it just keeps making new ones? You're often pushing against enemies above your level in higher difficulties, and maybe that's what has such a detrimental effect on your minions' effectiveness. If I had to make an educated guess, I'd say that the issue is partly to do with scaling. Howl From Below is good at making minions feel more disposable (Image credit: Blizzard)ĭon't get me wrong I love my minions, I'm just sad to discover that you have to give up so much to make them feel viable in the endgame.
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